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AI Insights · Timothy · April 2022

Top 5 Co-op Games in South America Q1 2022 Performance

An overview of the performance of the top 5 co-op games on a unified platform in South America during Q1 2022, based on data from Sensor Tower.

Top 5 Co-op Games in South America Q1 2022 Performance

The first quarter of 2022 saw interesting trends in the performance of the top 5 co-op games in South America on a unified platform. Based on data from Sensor Tower, here is a detailed look at the weekly downloads, revenue, and active users for each game.

Roblox from Roblox Corporation started the quarter strong with weekly downloads peaking at around 902K at the end of December. However, downloads declined steadily, reaching approximately 508K by the end of March. In terms of revenue, it began at $566K and saw a gradual decline, settling around $376K towards the quarter's end. The game maintained a high number of weekly active users, fluctuating between 23M and 25M throughout the quarter.

Call of Duty®: Mobile by Activision Publishing, Inc. had consistent weekly downloads, hovering around 200K for most of the quarter. Revenue saw a peak at $427K in the week of January 24 but generally trended downward, ending the quarter at $358K. The game had a stable number of active users, ranging between 2.1M and 2.5M.

Clash Royale from Supercell experienced a steady download rate, with weekly downloads remaining close to 400K. Revenue showed a significant variation, starting at $335K and peaking at $419K in early January before dropping to $158K in the week of March 21. Active users decreased from 27M at the start of the quarter to around 22M by the end of March.

Clash of Clans, also by Supercell, had relatively stable weekly downloads, around 100K. Revenue showed a peak in late January at $324K and ended the quarter at $259K. The game maintained a consistent number of active users, ranging from 5.1M to 5.2M throughout the quarter.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had its weekly downloads starting at 112K and showed a declining trend, ending at around 64K. Revenue peaked at $292K in the first week of January, then fluctuated, reaching $239K by the end of March. Active users varied from 559K to 709K during the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022